Why Make Things in the Humanities?
Jentery Sayers and Nina Belojevic
University of Victoria
maker@uvic.ca | @UVicMakerLab | maker.uvic.ca
Fork This Slidedeck on GitHub
Image from the Maker Lab in the Humanities Care of Shaun Macpherson
Overview of Today's Talk
Motivations for Making Things
The Practice of Making Things
Spaces for Making Things
Two Example Maker Lab Projects
Image of Jentery Sayers Care of Garnet Hertz
Disclaimer: Our Perspective on Making
What Are the Implications for Humanities Research?
For Teaching in the Humanities?
Image from the Maker Lab in the Humanities Care of Shaun Macpherson
Motivations for Making Things
Media Studies Concepts that Inform the Maker Lab
Image from the Maker Lab Care of Shaun Macpherson + Jon Johnson
Medial Ideology
Pop Representations of Media Eclipse Material Particulars
Complexity of Platforms Reduced to Screens and Symbols
Digital Labor and E-Media Rendered Immaterial
See Kirschenbaum, Mechanisms (2008) | Page Image Care of Kirschenbaum and MIT Press
Programmed Visions
Programming Enables a Sense of Control
Yet Effects of Computation Are Often Unforeseen
All Source Code Is Re-Source (Compiling + Bugs Matter)
See Chun, Programmed Visions (2011) | Image of G-Code by Jentery Sayers
Transduction
How this Material Becomes that Material
Attending to Inscription, Transfer + Playback Mechanisms
Privileging Mediation over Media
See Sterne, The Audible Past (2003) + Fuller, Media Ecologies (2006) | Image Care of Katie McQueston
The Robot-Readable World
Image and Video Care of Timo Arnall
Hybrid Practices
A Call for Knowing + Doing in Media Studies
Enacting Media Criticism through New Media
Stress Importance of Embodiment + Sensory Modalities
See Daniel + McPherson, Cinema Journal (Winter 2009) | Image Care of Daniel, Loyer + Vectors
The Practice of Making Things
A Few Techniques to Consider
(with Images from the Lab)
Image of Jon Johnson Care of Jon Johnson
Physical Computing
Constructing Responsive Objects + Environments
Relies Heavily on Sensors, Actuators + Microcontrollers
Open Source Software + Open Source Hardware
See the Work of Leah Buechley + Hi-Low Tech at MIT | Image Care of Jon Johnson
De- and Re-Manufacturing
Reuse Ostensibly "Dead" or "Old" Media
Ask How Things Are Made + Where They Go
Combine Breaking Things with Making Things
See the Work of Garnet Hertz | Image Care of Katie McQueston + Jon Johnson
Conjectural and Speculative Design
Building "What If" Scenarios for Material History
Underscoring Adjacent (Not Distant) Possibilities
Technologies + Computation Need Not Make Truth Claims
See the Work of Carl DiSalvo, Bethany Nowviskie + Steven Johnson | Image Care of Jon Johnson
Rapid Prototyping
Privilege Design-in-Use over Ideal Use
Think through Desktop Fabrication Technologies
See What Persists + What Breaks
See the Work of Kari Kraus, Devon Elliott + Bill Turkel | Image Care of Alex Christie
Spaces for Making Things
The Place and Culture of Makerspaces
Image Care of Shaun Macpherson
A Makerspace for Graduate Students
Image and Video Care of Shaun Macpherson and the Maker Lab Team
Infrastructure and Materials
Messiness, Discards, and Plenty of Trial + Error
Investment in Access, Production, and Sharing Workflows
Reuse of Materials and Resistance to Planned Obsolescence
Image by Jentery Sayers
Culture First, Technology a Close Second
Social Justice or Community-Based Impulse
Learning Tacitly Alongside Others
Blending Enthusiasm with Skepticism
Image by Jentery Sayers
Two Example Maker Lab Projects
Image Care of Jon Johnson
Research by Nina Belojevic
See Belojevic's Forthcoming Article in NANO (2014)
Bending Games for Teaching
How Do We Interact with Arguments?
Who Are Games For? Who Gets to Participate?
How Do We Teach Transduction in the Humanities?
Image care of Jon Johnson
Bending Games as Research
How Does Bending Help Us Think about Labor?
When Does the Non-Diegetic Matter?
What Are the Alternative Histories of Gaming?
Image care of Jon Johnson
Project 2: Kits for Cultural History
Reconstructing Historical Experiments
Emphasis on Old Media and Mechanisms
In Collaboration with Bill Turkel (Supported by SSHRC)
Research Team: Nina Belojevic, Alex Christie, Laura Dosky, Devon Elliott, Jon Johnson, Shaun Macpherson, Katie McQueston, Jentery Sayers, Bill Turkel, and Zaqir Virani
Image Care of Nina Belojevic, Shaun Macpherson + Katie McQueston
Early Wearables Kit
What's the Material History of Wearable Electronics?
See McQueston + Virani | Images Care of Nina Belojevic, Shaun Macpherson + Katie McQueston
Wire Recorder Kit
What's the History of "Failed" Magnetic Recorders?
See Sayers | Images Care of Laura Dosky + Zaqir Virani | Page Image from Quartermaine (1952)
Tennis for Two Kit
What's the Long History of Indie Videogaming?
See Christie + Johnson | Images Care of Jon Johnson | Tennis for Two by Higinbotham (1958)
Kits for Teaching
How to Facilitate Applied Approaches to Archives?
How Is Assembly Intertwined with Reading and Writing?
How to Turn Learning away from the Screen?
Image Care of Jon Johnson
Kits as Research
How Reliable Is the Historical Documentation?
When Do the Technical Particulars Matter for Culture?
How Is Perception Articulated with Technology?
Image Care of Jon Johnson
The Maker Lab Team
Adèle Barclay, Nina Belojevic, Alex Christie, Laura Dosky, Devon Elliott, Jon Johnson, Stefan Krecsy,
Shaun Macpherson, Katie McQueston, Jana Millar Usiskin, Keddy Pavlik, Stephen Ross, Jentery Sayers,
Katie Tanigawa, Zaqir Virani, and Karly Wilson
Thank You
maker@uvic.ca | @UVicMakerLab | maker.uvic.ca
-->