Things to Think With: Introduction to Modelling and Printing 3D Objects (Spring 2014)

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Learning Objectives

By the conclusion of this course, students should learn to:

  • Communicate with their peers and me through the use of HTML5 and CSS3,
  • Concisely articulate issues common to contemporary computing culture (especially 3D modelling and fabrication) and explain why they are relevant,
  • Combine critical thinking in the humanities with basic technical competencies in computing,
  • Conduct some historical research about material culture with and through 3D modelling and fabrication, and
  • Demonstrate an awareness of various strategies used by humanities researchers to model and fabricate 3D objects.

Student work will be evaluated based on a research log, presentations, and a final reflection. Please note: this course is an introduction to specific digital methods and approaches. By the semester’s end, students are not expected to be experts in these methods.