Learning Objectives
By the conclusion of this course, students should learn to:
- Communicate with their peers and me through the use of HTML5 and CSS3,
- Concisely articulate issues common to contemporary computing culture (especially 3D modelling and fabrication) and explain why they are relevant,
- Combine critical thinking in the humanities with basic technical competencies in computing,
- Conduct some historical research about material culture with and through 3D modelling and fabrication, and
- Demonstrate an awareness of various strategies used by humanities researchers to model and fabricate 3D objects.
Student work will be evaluated based on a research log, presentations, and a final reflection. Please note: this course is an introduction to specific digital methods and approaches. By the semester’s end, students are not expected to be experts in these methods.